How to Play

Build your best XI for real fixtures, pick a Captain (×2) and Vice-Captain (×1.5), and review scoreboards to sharpen your cricket analysis. Cricket Master Mind is free and skill-only.

At a glance

  • Format: Fantasy cricket, Free, Skill-only
  • Team size: Exactly XI players
  • Constraint: Max 7 players from any one real team
  • C / VC: Captain ×2, Vice-Captain ×1.5
  • Lock: At scheduled start time (first ball), time zone IST
  • States not permitted: Andhra Pradesh, Assam, Telangana, Odisha, Nagaland

Fair Play

  • One account per person
  • No bots, scripts, or automation
  • No collusion, no multi-accounting
  • Violations may lead to account action

Read the full policy in Fair Play.

Compliance

  • Skill-only fantasy cricket; no real-money gaming, betting, or prizes
  • 18+ only
  • Geo restrictions (India): Not permitted in Andhra Pradesh, Assam, Telangana, Odisha, Nagaland

Also see Responsible Gaming and Terms.

Step-by-step

Register & Login

Create a free account to access your dashboard and fixtures.

Select a Fixture

Pick any upcoming match from your Dashboard. Lineup locks at scheduled start (IST).

Build Your XI

  • Choose exactly 11 players
  • Pick at most 7 from a single real-world team
  • Choose 1 Captain (×2) and 1 Vice-Captain (×1.5)

Lock & Watch

Your team locks at the first ball. After the match, check the Scoreboards to see how you did.

Scoring System

Batting

EventPointsNotes
In Playing XI+2Appears in official starting lineup
Run+0.5Per run scored
Four+0.5Boundary hit
Six+1Over-the-rope
Half-century / Century+4 / +8Milestone bonus
Duck (non-bowler)-2Dismissed without scoring
Strike Rate (poor)-2 to -6Applies after min balls; thresholds defined by admins

Bowling

EventPointsNotes
Wicket (excl. runout)+25LBW/Bowled/Caught/Stumped
3-for / 5-for+4 / +8Bonus for multi-wicket hauls
Maiden Over+12Applies in limited overs
Economy Rate (excellent)+2 to +6After min overs; thresholds admin-set
Economy Rate (poor)-2 to -6After min overs; thresholds admin-set

Fielding

EventPointsNotes
Catch+8Fielder’s credit
Stumping+12Wicketkeeper
Runout (direct / assist)+12 / +6Direct hitter gets full; assister gets half
Captain/VC Multipliers: Captain scores ×2; Vice-Captain scores ×1.5 on all earned points.

Lineup Lock & Timing

  • All times are in IST (Asia/Kolkata).
  • Your lineup locks at the scheduled start time (first ball) of each match.
  • No edits allowed after lock.

Ties, Cancellations & Abandoned Matches

  • Tied or No Result (NR): Points stand as earned until stoppage.
  • Abandoned without a ball: Only “Playing XI” points may apply if lineups were announced; otherwise 0.
  • Admins may correct obvious data errors; final decisions are posted on Scoreboards.

Eligibility & Compliance

Ready to play?

Create your free account and start building teams for upcoming matches.